Begin with the foundation
The redesign of ONE was not a fresh coat of paint. It the first of many steps to set the company up for where we wanted to be with in the next 3 to 5 years. Lending, stocks, crypto, peer-to-peer payments, buy now, pay later. These were all the killer features that are in the vision for ONE. With should a massive vision and a ton of work to do the most important thing to do first was simply start and lay the ground work.
With should a massive vision and a ton of work to do the most important thing to do first was simply start and lay the ground work.
Once a customer completed onboarding we wanted to make sure they never were unsure about what to do next in the app. They could immediately start using their account by adding activating a virtual card. Set up direct deposit, and if they received their physical card activate it with a few taps.
First Time User
Create a Pocket
How my work contributed
I lead the charge on design systems for the redesign. The timeline for this project was incredibly fast, so all design hands were on deck. In order to maintain consistency across workstreams and the designers working on them a robust design system was needed.
Critical skill needed
Communication and speed were crucial for this project. As a design team we needed to make sure we were constantly aligned to patterns we were establishing within the UX and with the UI. As a team, we met every single day for 2 months to provide feedback to each others work and make sure everything worked cohesively together.
A new team, and a crazy timeline. When ONE was a acquired new teams were put together across all departments to build the future of the app. For the first 4 months we worked tirelessly redesigning the app, and 1 month before we were slated to launch we weren’t happy with the product. Something was missing, an element of fun and personality. So, we stated over...not completely over, but we didn’t make things easy for ourselves.
Head of Design
and many more...